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'The Boiler Room’ was a multisensory installation intended to warp viewer’s perceptions and make them acutely aware of their body in the space.
To achieve this, I explored moments of rapture in the multisensory environment of a music festival, a situation where perception and senses work in concert with one another. I used a combination of materials and technology to emulate a destabilising and immersive experience for the viewer.
A darkened cylindrical room set the scene and allowed control over what the viewer encountered. Theatre and laser lighting, projection and a floor covered in small pieces of pink foam were used to overload participants’ senses. A lycra dome was given to each participant as they entered the space to wear over their heads for further disorientation. Abstracted images were projected onto the lycra as participants moved through the space. Participants stumbled around and bumped into one another whilst listening to distorted sounds recorded from various music festivals.
'The Boiler Room’ was a multisensory installation intended to warp viewer’s perceptions and make them acutely aware of their body in the space.
To achieve this, I explored moments of rapture in the multisensory environment of a music festival, a situation where perception and senses work in concert with one another. I used a combination of materials and technology to emulate a destabilising and immersive experience for the viewer.
A darkened cylindrical room set the scene and allowed control over what the viewer encountered. Theatre and laser lighting, projection and a floor covered in small pieces of pink foam were used to overload participants’ senses. A lycra dome was given to each participant as they entered the space to wear over their heads for further disorientation. Abstracted images were projected onto the lycra as participants moved through the space. Participants stumbled around and bumped into one another whilst listening to distorted sounds recorded from various music festivals.
Boiler Room